James Paul Gee, PhD
Learning and the Brain Conference 2011
San Francisco, CA
Next book to be released soon: Language and Learning in the Digital Age on Amazon
Also author of Good Video Games and Good Learning (2007) and a few more: List on Amazon
Good learning and teaching consists of the following:
- Emotion
- Goals
- Reflection on Action
- Copious Feedback
- Cognitive Load
- Interactive - Inside and Outside
- Experiences
Video Games are very good teaching/learning tools because they can incorporate all of these things.
Good teachers design good opportunities for learning and allow for social interaction. This is a well designed activity or program.
Language is what we learn first - being able to cope what the language is going to be to learn in a formal educative setting.
Humans learn from experience. To learn the language necessary for learning, they need to learn it from experience.
Video games allow images and experiences to be connected to language and makes it memorable. It puts words into action.
YuGiOh (Card and Video Game) - It teaches language that is highly technical because each word is connected to an image, action or dialogue.
Learning and video games:
- Problem solving
- Clear Goals
- Copious Feedback
- Well Designed Experience
- Mentoring In game and in Meta-Game
- Performance Before Competence
- Failure
- Well-Ordered problems
- Cycle of Expertise
- SMART tools
Teaching through problems lets people to be good at what you are teaching because they work on all the skills necessary to solve the problem.
It has got to be challenging but doable.
Assessment: integrate learning and assessment, copious information, multiple variables, growth across time, trajectories across time, preparation for future learning, informative=evaluative
Gamers purposely submit their data to compare themselves to other gamers. A very complex form of assessment because it is multi variable.
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